By engaging with the text as a paratextual character, I was able to think about the novel through different perspectives. Not only was creating a fictional character interesting and rewarding after my research, but it allowed me to create a persona that could engage with the texts in a way I couldn’t. I was able to think more about Chesnutt’s identity as a white passing African American man and his relation to the text in a more direct and responsive way because of my character. The fact that I could make my character sound and think anything meant that I could explore and highlight aspects of the text and author that I wouldn’t normally be able to do as a student. By being able to interact with a fictional Chesnutt and John as well as W.E.B Du Bois, I was able to imagine the potential discourse surrounding Chesnutt’s work and how black scholars would have perceived the text.
One of the most enjoyable things involving “playing” a novel instead of just reading it was responding to other people’s moves, and seeing my team’s moves in general. By responding to moves, I was able to see my teammate’s different characters and the personas they created, which helped me view the text in different ways. For example, by creating a discourse between my character, Du Bois, and John, I was able to express one interpretation of John and engage with my teammate’s as well. One of the obstacles was creating a voice for my character, and trying to keep his opinions consistent and believable. I wanted to make someone who was an intellectual, so there was difficulty in choosing what phrases and words to use that would also match the time period. I dealt with the difficulty by choosing a simple and direct voice so that my character could easily articulate the opinions I wanted him to have. Another difficulty was beginning my opening move, but seeing my teammate’s moves always helped me think of an idea for a move.
If I were to play again, I’d choose a character directly in the story like Julius. I would want to tackle the challenge of creating a version of Julius’ dialect that would sound close to his but also original. Playing Julius would give me a chance to examine his character more, and it’d be interesting to try to create a tale that Julius could tell John and Annie. I would want to respond to other people’s moves more, especially John and Annie, and potentially characters not in the story. The fact that Julius only interacts with John and Annie in the story would make me want to have him engage in conversation with other figures, like Du Bois or Howells.
One change I would make to the interface would be to allow different ways of viewing the moves altogether. For example, It would be interesting to view the threads of all moves and their responses, as it would make it easier to see the entire conversation and the direction of the narrative. I would also make it possible to view a move and its rationale on the same page. Another interesting change would be the ability to comment on moves, which would allow someone to respond to a move even if they don’t want to make an entire move. Having multiple different people making small comments on moves would allow everyone to share their ideas, no matter how small or quickly conceived.

