In “playing” the novel, I think it allowed me to engage Barthes’ idea of the “readerly” versus “writerly” text and, as we discussed in class, his comparison of reading to the performance of music. Through engaging with characters and scholarship intertextually, I felt each game created a sort of microcosm of exploration within the novel. Finding creative uses for related scholarship to re-inform the stories or a character’s perspective was especially useful in raising questions and topics that, if approached in the other group with a different body of scholarly research or different stories focused on from within the text, would have potentially been overshadowed by other textual elements. For example, in Game #2, Leah incorporated research on minstrelsy into her posts as Julius, whereas as in Game #1 I researched viticulture in the South for my first post. While these research topics were clearly very different, they were similar in the sense that they were guided by loosely established themes in the novel which were able to be examined more closely/considered at all by way of playing them, and having other participants play off of them. Related, I think the other benefit to playing the novel was that it made room for simultaneous close readings of numerous figures related to the book. I find oftentimes when looking at novels like The Conjure Tales, it is easy to get wrapped up in one character so that the examination of other characters is refracted off of that one character. I felt like to an extent this happened a lot to Annie, who within the text is only given a voice through John’s narration and her interactions with him and Julius. The opportunity to see Annie played as a living, independent character within the game, forced me to re-examine what John’s feelings towards her would have been outside of what he may have narrated in the text. I found one of the most fun moves I made was that in which I responded to Chesnutt as John; similarly to the phenomenon of Annie being narrated by others in the text, Chesnutt as the author is hidden within the text, so to have Gabi play Chesnutt and assert an elucidation of his motives as writer, and to have John—his own character—respond was a playful way to continue an examination of how and why he wrote the characters the way he did. I think ‘playing” the novel, rather that firmly researching it, or simply reading it, opened up a method for understanding the novel that was simultaneously serious and pressure-free; accuracy and research were certainly the base for the moves, but it was fun to explore paths of the text without the weight of scholarly accuracy, and instead with the goal to engage in an examination rooted in curiosity.
I would say that at times my point of view felt much more limited by playing as John because his point of view is very solid in the text, so I couldn’t go too far out of those bounds in examining his character within Chesnutt’s writing. While other characters including Julius, Chesnutt, and even Annie could examine the text and their roles in a more progressive or modern way, I felt that I was confined to a more problematic and often racist view of things. That being said, I still felt it was valuable to try to figure out what a man like John would have thought about the The Conjure Tales in light of Chesnutt’s mission to write it within the plantation fiction genre in order to subvert that genre unwittingly to a reader like John. Playing from his role did however force me to examine John as a more nuanced character than one might want to give him credit for if reading casually. For example, John is thrifty and economical in moving to the South just after the civil war, his hope to start a vineyard in an area that isn’t known for wine represents his quintessentially American, entrepreneurial spirit and symbolizes him as a sort of trail blazer, or the new generation of white southern man. John is also originally from the North and thinks himself progressive, so I was able to examine, compare, and contrast John’s view of himself to his behavior toward Annie, Julius, and others. I think this could have led to an interesting historical/political discussion amongst the characters which would have added context to our reading of the novel as sort of a political artifact. For example, as I mentioned in class, I wished I’d had the time to write a post researching the forced end and failure of reconstruction in the South, which goes unmentioned in the text but coincided with its publication. All this being said, I think my exploration of John’s limited perspective on the novel was useful in digging deeper into a character who, while not the most likable, is very important in framing Chesnutt’s commentary on the racial atmosphere at the time.
Were I to play this again, I don’t think I would change my character, but would instead like to play for longer and change how I approached playing the game. I felt like the more posts that got published, the more interesting the game play was because there was more to read and respond to. As I said, I felt one of the benefits of playing the novel was that there could be a more equitable standing for characters and para-textual figures to contribute, but earlier in the game when people were still researching their moves, there weren’t always posts to respond to. I think by lengthening the time spent playing the game people would have more time to get comfortable with their roles, and more time could be spent having meaningful interactions in the game. Additionally, if I were to play again, I would want to have more interaction outside of the posts in-character, so that we could be clearer on each other’s intentions for our posts. In my post where John has a dream, for example, I wanted to write a post that Annie, Julius, or even Chesnutt could respond to. I think it would have been a more useful post had I discussed with my peers playing those roles and seen what their perspectives were first, so that their interpretations of their characters and the events could have been more present in my depiction of John, and so that it could have been a more collaborative space for them to get involved and respond to my post.
On a final, technical note, I felt like the Ivanhoe interface works for the game, but I wished it was a little more forgiving in terms of posting. I think a tool to edit posts and rationales would have been especially useful and would have perhaps assuaged some nervousness in posting by eliminating the finality of it. In addition, I think it might be good to have responses to posts show up both independently (as they do now) on the game page, but also show up as a thread under the posts which they are responding to. I think this would visually and organizationally create a more collaborative feeling around the game, by more explicitly showing the discourse between characters and posts, and by allowing for people to continue these conversations more as comments that as fully-fledged posts. I thought of this, for example, when Kaela responded to one of my posts by having Annie leave a quick, short comment on my post. Having the option to leave comments of this nature on people’s posts and have them appear as a thread instead of formal, individual posts, would allow for more conversational, authentic interactions between players and would probably improve overall communication and collaboration during game play.